My first workplace accident was a doozy. I’d cut my teeth on enough Mackerel-class ships to know ’em like the back of my hand. But confidence breeds overconfidence, and in forgetting to decompress the engine room before removing the thruster, I took a thruster cap to the forehead at 50mph. Shipbreaking’s good, honest work—but remember that in space, nobody can hear workplace safety violations.
Two years ago, Blackbird Interactive (developer of Homeworld Remastered Collection and Deserts of Kharak) took a step away from warring empires and operatic battles to focus on a more mundane look at the distant future—a world where those vibrant, Chris Foss-inspired spaceships are just piles of scrap ready to be turned into paychecks.
CUTTING EDGE
has come a long way since entering Early Access, but the core shipbreaking has been consistently satisfying since day one. Here’s the deal: Every morning you begin a shift, picking a new ship to crack or continuing one from the day prior. Each