Citizen Sleeper is like Blade Runner, but you’re the replicant on the run. A synthetic being who has escaped from the corporation that built you, you hide on a space station that’s become a rogue state—home to revolutionaries, refugees, and a pirate gang. While you’re worrying about whether you’ll be hunted down and dramatically shot in the back, you’re also worried about day-to-day survival.
The game is great at encouraging you to live a routine. Where I only went to bed if I was trying to trigger a sidequest, here I lived a day-to-day cycle that included sleeping, eating, working, and feeding a stray cat. Some of it was mechanically necessary, some was pure roleplay.