Oskar Stålberg joined UsTwo Games for two reasons. Firstly, the pay was better than he could get at Ubisoft. And secondly, like 26 million others with a mobile phone, he’d been wowed by Monument Valley—the mesmeric, Escher-like puzzle game about manipulating miniature dioramas.
As it turned out, however, was the business of UsTwo’s London office. Working in Malmö, Stålberg was stuck instead with a Play-Doh project—not