Retro Gamer

ANDREW SLEIGH

These days Andrew is a self-employed web developer, a job he’s done for the past 20 years. But when Retro Gamer calls it’s not to enquire about a new website or a forum upgrade. We want to know about his four years at Ocean where he worked on some of the firm’s biggest licences including Platoon, Gryzor and Batman. We meet him on a cold April afternoon in Buxton, in a quiet corner of his local pub The Cheshire Cheese, next to a roaring log fire. Titanic ales are flowing, and so too are tales of Andrew’s time in the Ocean dungeon.

Can we begin with this folder you’ve brought with you?

It’s something that I made at the end, when I left Ocean. It’s a portfolio of original magazine cuttings.

So reviews of all the games you worked on. And what’s this? Looks like you made the local news?

That’s a clipping from the local paper, the Buxton Advertiser. I think it must have been my mum who got in touch with them, “Look, my son’s done this!” It was from when I was working on Batman. The photo pretty much shows my setup at Ocean. A Commodore 64, monitor, disk drive, joystick.

That looks like a Powerplay Cruiser joystick you’re holding. Is that what you used to create all your graphics?

Yeah there was no mouse or anything. I did get a repetitive strain injury after about two or three years, doing this – click, click, click, click – on the joystick every day. My hand was strapped up for about six months.

Here’s the review of , from . They’ve awarded your graphics 94% and called them “virtually

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer3 min read
Atari Advances
Atari isn’t a brand that has always had the best custodians, and that has left some players with a lingering scepticism when it comes to the company. However, recent years have seen Atari rebuilding its reputation in the retro space, thanks to the li
Retro Gamer1 min read
Trip To The Year 3000
The naming convention for SimCity 3000 might allude to some sci-fi elements, but the fact is the focus is still on starting from the year 1900 and growing exponentially from there. With SimCity 2000 acting as the foundation in all regards for the thi
Retro Gamer2 min read
ILLUSTRATOR Q&A
CAN YOU EXPLAIN HOW THE PROCESS WORKED FOR EACH ILLUSTRATION? The process was rather basic. I’d go to the ad agency in downtown Chicago, which was within walking distance of my little loft, and the art director would describe the game. Then he’d give

Related Books & Audiobooks