GET LOST
I’ve wandered into a stranger’s camp in the wilderness when some curious quest text pops up, “Sing a song.” How can I resist? Unexplored 2’s role play systems spring to life, and with them I guide my Wayfarer through a series of minor musical successes until they deliver what I’m told, via flavour text, is a loud rendition of a popular ditty. The applause for my impromptu performance isn’t exactly deafening, but it is enough to secure me a place by the campfire for the night.
I never felt like I was defending myself against an enemy out for blood
When I’m not singing, my roguelite avatar is busy lugging modifier-laden equipment around a hostile, procedurally generated land in the hopes of destroying a magical object to save the world. It’s all a bit Lord of the Rings, but is inspired by Tolkien in a way most fantasy games aren’t. Rather than subject me to another round of orc wars, hot elves, and instead focuses on my traveller’s long, hard, journey, with combat being something I only resort to when I’ve either run out of waybread and need to hunt, or when I’m forced to defend myself.
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