PC Gamer (US Edition)

SMASHING STUFF

It would be so, so easy to write off Teardown as just a tech demo. A simple framework of maps, tools, and missions built to show off developer Dennis Gustaffson’s incredible voxel destruction technology. But over its 18-month stretch in Early Access, Teardown has proven itself not only a stunning display of technical prowess, but also a bloody good little heist-’em-up, and the most creative sandbox platform since .

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