Since Baldur’s Gate III’s announcement in 2019, Larian has made an art of the disaster demo. It usually happens like this: During an onstage presentation, creative director Swen Vincke deviates from the ‘golden path’—a pre-approved route through the game, tested and made bug-free for demonstration purposes. He clicks on something he shouldn’t, and that thing breaks, in front of a large crowd.
“If our developers are