PROCESSING
<BODY> “I’m very passion driven when it comes to my retro-inspired work and most of the reward is achieved during in August 2021 but admits his development time can be “pretty fractured”. currently lacks sound but it certainly recreates the look and feel of early games, with the mini-map that fills in as you explore, statues that reward you with upgrades including the Morph Ball and numerous impressive bosses. “I’ve realised that I’m not as good at designing levels as I hoped I was,” explains Johan, “which is a shame since the game is 99% level design. But I try to make it up with interesting enemies and keep the game simple and enjoyable.” Johan is also working on , a recreation of the classic artillery game with landscape deformation already in place, as well as a PICO-8 roguelike. Follow him on Twitter (@johanpeitz) for more news. </BODY>
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