Edge

DESTRUCTIVE CRITICISM

n the Post Script to our review of (289), we posited that, the intervening years have offered precious little in the way of smashable level geometry. This proves to be in ’s favour, as the novelty of blasting peepholes and access points in walls remains fresh. Worthy of special mention is the Archaeans’ bioluminescence, which means that pointing your guns’ built-in UV beam at permeable walls will cause enemy outlines – and weak points – to give off a soft glow. ’s stealth may have its problems, but few moments in videogames can beat landing a headshot through two inches of plywood.

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