Once again, Call of Duty spins its wheel of war, and for the sixth time in the series’ history, the needle has landed on ‘World War the Second’. Call of Duty has always been most comfortable booting Hitler right in the Panzerschrecks, nestled cosily in the history of the victors, safe in the knowledge that the baddies really were bad. But it’s also the most difficult setting from which to build something new. There are only so many World War II battles, after all, and Call of Duty has covered them exhaustively over the years.
It’s a problem that Vanguard fails to resolve, which is a shame because there are hints of more interesting ideas amid the game’s familiar sights and sounds. But in the end Vanguard submits to expectation. There are certain things a Call of Duty game must be, and Sledgehammer ticks those boxes in dependable but unadventurous fashion.
The campaign is most indicative of the gulf between ’s ideas and execution. The story revolves around a group