PC Powerplay

THE BIG 2022 PREVIEW

COMPANY OF HEROES 3

RELEASE 2022 | DEV Relic Entertainment | PUB Sega | LINK community.companyofheroes.com

Heading into Company of Heroes3’s multiplayer pre-alpha, I’ve got a plan. “I’ll start with a comp stomp,” I tell Relic, hoping to nab myself an easy victory in an AI skirmish. I spend most of this first match fighting with the AI over a single capture point in a village square that rapidly becomes unrecognisable as the ground is turned into craters.

I’m playing as the USF Airborne battlegroup, one of two currently available for the US faction, and one of four in the build I’m playing. While the singleplayer campaign lets you build your forces out of whatever companies and detachments you want, even creating hybrids with US, UK, and Commonwealth units, the multiplayer battlegroups are preset fighting forces with broad roles that favour different playstyles.

The Airborne battlegroup is, naturally, all about planes, whether they’re dropping off paratroopers and guns, or going on bombing and strafing runs. I’ve already unlocked the paratrooper ability, and this helps me to speed up reinforcements after losing everyone in an earlier scuffle. The plane gets blown to smithereens, the wreckage falling right next to my base, but all the troops make it out in time. Sadly, they get taken out by some armoured vehicles. While I try to recover, my enemy takes more territory, fattens up its economy and starts bringing in tanks. I’m screwed.

For the second battle, I switch sides and take command of the German Breakthrough battlegroup. It’s my turn to scare everyone with some big tanks. I’ve got a developer helping me out this time, and we’re facing another dev and their AI companion. My confidence is bolstered by a strong start, the source of which is an unarmed recon bike that’s able to capture territory, unlike most vehicles. With plenty of resources, I’m able to put together a strong force and then get into it in the centre of the map, where we’re all fighting over a victory point.

We have the high ground, giving us a handy bonus, and despite the intensity of the fight we manage to hold the enemy back, their bodies and wrecked vehicles littering the bridge below us. Expecting another attack, I heal up via my ally’s

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