Tony Clark
From conception to world building, characters, prop production, animation and beyond, Liquid Development has worked behind the scenes on some of the world’s biggest video game franchises. An outsource studio focused on integrated art development, their team helped support iconic AAA titles such as Fable II, Condemned 2, Mass Effect 2, Halo 4 and Batman: Arkham Origins.
We caught up with Tony Clark, senior 3D artist, to learn more about the projects, skill sets and work culture at Liquid Development. A modeller and texture artist, Tony bounces between hard-surface models, organic character models and environment art – with plenty of experience to share.
Tell us a bit about your career.
I moved to Portland in 2002 to , and then switched to modelling and texturing props for . At the time, normal maps and Unreal Engine 3 were still fairly new to the industry and I learned a lot in a short amount of time.
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