Wargames, Soldiers & Strategy

GAME REVIEWS

SAGA: Age of Invasions

By Alex Buchel (Studio Tomahawk, 2021) £30.00

D6 and SAGA dice, alternate turn

Age of Invasions is the latest in the Saga product line. It provides details for armies of the fourth and fifth centuries AD in Europe and the Near East. This is the end of the Roman Empire in the West (AD 476), the era of the great barbarian migrations, and the dominance of the Sassanid Empire in the East. The book is very much an expanded and revised Aetius & Arthur from Saga first edition. An expansion was sold to convert Aetius & Arthur to second edition, but Age of Invasions is in many ways a very different product.

The format is very similar to what has been seen in previous expansions: new battleboards for factions, conversions for battleboards from another book (Age of Vikings) to add some other factions, swords for hire, four scenarios (“Fight Around the Fire”, “The Retreat”, “Cattle Raid”, and “Frozen River”), and a campaign. Battleboards are provided for eight nations: Romans, Huns, Goths, Britons, Saxons, Picts, Franks, and Sassanids. As with other books, the “Old friends, new enemies” section uses battleboards from the Age of Vikings expansions to give other armies: the Scotti (Irish), Alt Clut & Manaw (Welsh), Cymry (Welsh), and Vandals (Carolingian). To play all armies, you’d need six dice sets: Gaelic (Picts), Roman (Romans and Britons), Saxon (Saxons, Goths, and Franks), Eastern Princes (Huns), and Phoenician (Sassanids).

The battleboards for

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