Edge

FOLEY AND FOLLY

hen you’re making a game that puts sound front and centre, Keane says,, he’s working with music producer Easyfun. As a founding member of PC Music, Easyfun’s work is often characterised by emphasised artifice – but here, Keane says, “we spurned digital and premade sounds wherever possible”. Instead, the game’s foley was recorded in a cabin, “surrounded by weird old tools and big hunks of metal”. At one point, they even miked up and staged a hug “in an attempt to get some sort of audio authenticity”. The result was as subtle as you might expect. “Totally pointless,” Keane laughs.

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