Get a great guitar sound part 4 - mixing
In the first three parts of this series we have looked at virtual guitar instruments, creating the right tone, and virtual amps and effects. Now, for the final part of this huge series, it’s time to mix everything up!
The traditional setup of guitar, bass and drums was a reliable bedrock of the rock world for years, and though there are bands out there who still adhere to this basic template, for many, the convenience of having a stock setup ready to go has been supplanted by the limitless levels of musical texture that you can now add to your mix within a DAW, coupled with the enormous potential of sample libraries.
The guitar therefore might need to be considered not a central focal point of the mix, but as a subtle element that brings its distinct qualities to your track.
In the mix
Whether you’re going to approach guitar in this way, or even if you do actually want an in-your-face, six-string assault, one thing you’re going to need to get a handle on is just where in the mix the guitar sits, and what considerations you need to apply to make sure that it plays nicely with the other track elements. Spatial processing and stereo panning can really help here. Reverb isn’t just an effect that adds a
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