Treasure everywhere
hough inspired awe with its bristling grassy plains and beckoning faraway peaks, the existence (and necessity)’s Wasteland was at least thematically appropriate given its post-nuclear predicament. The density of ’s world furnishing, by contrast, boggles the mind. The Lands Between pulse with life, the drama of a world teeming with motion prior to your arrival. You join in medias res. The fine-tuned pacing of ’s exploration, discovery and conflict cause the hours we spend with it to evaporate as if minutes. It’s not just that engaging moments are packed tightly together; it’s the wider spectrum of variety and duration. Groveside Cave consists of a glorified antechamber, a small pack of wolves and a boss arena. If action RPGs can have minibosses, then why shouldn’t they have mini-dungeons as well?
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