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ELDEN RING

“EVERY CORNER OF THE OPEN WORLD FEELS LIKE IT HAS A PURPOSE.”

FORMAT PS5, PS4 ETA 25 FEB PUB BANDAI NAMCO ENTERTAINMENT DEV FROMSOFTWARE PLAYERS 1-4

Stumbling out of our own grave, we find brief respite at a glowing Site Of Grace. Nearby, a man in a mask rebuffs us in a posh English accent for being “maidenless”, wryly suggesting we “feel free to go off and die in a ditch somewhere”. On a nearby hill a huge knight in armour patrols on a horse. As we approach it, a large health bar fills the screen. It is the Tree Sentinel. Enormous lance in hand, he knocks over small trees as he swipes at us, sending us flying into (of course) a ditch.

You died.

This is, after all, a soulslike. For in as many ways as Elden Ring represents brave new ground for FromSoftware, it’s also a continuation of all the elements we’ve loved in the studio’s previous work (Demon’s Souls, Dark Souls, Bloodborne, and Sekiro). Elden Ring feels

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