THIS MONTH ON EDGE
Dec 02, 2021
2 minutes
BOOK
The Far Shore
Subtitled ‘Indie Games, Superbrothers And The Making Of ’, Adam Hammond’s book covers eight years in the development of the ambitious science-fiction adventure. Hammond is clearly aiming for an audience outside the industry – in the opening chapter, he cheerfully reveals that he “knew absolutely nothing” about games beforehand – but that’s shortcomings. While the closing chapters, in which the critical response is dissected, overlook our own editorial, we won’t hold it against Hammond – not least since he rightly recognises that there’s no gap in ‘videogames’.
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