Kung fu brawler Sifu is about “mastery through practice”, and after watching a gameplay demonstration, I can confirm that beating up an entire apartment building like Iko Uwais is going to take more than button mashing. But make too many mistakes on this singleplayer revenge journey, and you’ll age into dust before gaining satisfaction.
Sifu looks and sounds similar to Absolver, developer Sloclap’s previous game – those thwap thwap thwap hit effects are still super satisfying – but its fighting system isn’t a copy. Absolver’s combat involved a cool moveset customisation menu where players could mix-and-match combat styles and build combos that flowed between stances, and Sifu doesn’t have an equivalent. All of Sifu’s moves are inspired by Pak Mei Kung Fu, which its creative director personally practices.
does include “over 150 attacks” to work with, though,’s drunken-style Stagger combos, which I doubt the real-life Pak Mei school endorses, but it looks like we’ll still have the opportunity to develop a personal fighting style in .