10TONS
Founded 2003
Employees Ten
Key staff Tero Alatalo (co-founder, CEO), Sampo Töyssy (vice CEO)
URL www.10tons.com
Selected softography Crimsonland, Neon Chrome, Tesla Vs Lovecraft, Undead Horde
Current projects Dysmantle
During the early era of casual games, making your name wasn’t easy for anyone. But in 2003, with that scene growing on PC and most new developers chasing a quick hit, a small team in Tampere, Finland found breakout success by going against the tide. 10tons founder and CEO Tero Alatalo and team decided to embrace a classic genre in danger of being deserted: the twin-stick shooter.
“I’m not sure twin-stick top-down shooters were even a thing on PC back then,” Alatalo says. 10tons vice CEO Sampo Töyssy concurs: “3D games were all the rage then, so focusing on 2D and large amounts of enemies was somewhat novel.” Highly inspired by classic shoot-’em-ups such as SmashTV and Robotron, Crimsonland was their first release in the genre that would eventually become synonymous with the studio, even before 10tons had been officially founded as a company.
In addition to the novelty of the genre, Töyssy’s popularity. “It became possible to create a top-down shooter with thousands of enemies on screen. Once expensive and an enthusiast product, they suddenly were standard on all PCs.” ’s gory gunplay and endless horde of bugs might appear a little simple by today’s standards, but it was enough to put its developers on the map.
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