3D World

LEVEL UP YOUR CHARACTER DESIGN

This project was motivated by the release of Unreal Engine 5. I wanted to have some fun and try out some of the new features, like the ray-traced lighting and strand-based hair. I also just wanted to experience the new editor. My goal was to create a character that encapsulated the feeling of making something cool in Unreal Engine, and also to flex the real-time rendering capabilities.

I’ve used various versions of Unreal Engine to make games,

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