3D World

SV-001 A RE-IMAGINED CLASSIC

SOFTWARE

Blender, Substance Painter, Substance Designer, Photoshop, Marmoset Toolbag

To create this charming ode to the classic arcade, Brazil-based 3D artist Marcos Motta spent around two weeks using a modern workflow that consisted of bevel modelling through Blender-based shaders. “The great advantage of this workflow is that I can bake it into a normal map, without actually modelling,” he explains, “and that I have perfect bevels without spending hours in hard-surface topology with crazy Booleans. I can simply bake the rest of the maps in Substance, using my normal map as high-poly mesh.”

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