SV-001 A RE-IMAGINED CLASSIC
Sep 07, 2021
1 minute
ARTIST
Marcos Motta
SOFTWARE
Blender, Substance Painter, Substance Designer, Photoshop, Marmoset Toolbag
To create this charming ode to the classic arcade, Brazil-based 3D artist Marcos Motta spent around two weeks using a modern workflow that consisted of bevel modelling through Blender-based shaders. “The great advantage of this workflow is that I can bake it into a normal map, without actually modelling,” he explains, “and that I have perfect bevels without spending hours in hard-surface topology with crazy Booleans. I can simply bake the rest of the maps in Substance, using my normal map as high-poly mesh.”
You’re reading a preview, subscribe to read more.
Start your free 30 days