The story of my first campaign in Old World, where I led my Greek civilisation to global domination, is equally the story of Rome, my nemesis. When I first encountered the Romans, they were friendly, offering us goodies and hospitality, but it was a poisoned chalice – quite literally. A sickness spread, and Roman gifts were the source. I demanded justice and compensation; Rome only wanted war. It would take nearly 200 years until I got my revenge.
It was not a single continuous war, but rather an eternal grudge. The first conflict ended without much resolution, with the distance between our empires and the massive mountain chain that separated us creating some logistical difficulties. There were still battles, certainly, costing both of us more than soldiers. Family members, revered generals and close friends also lost their lives. Between the wars were heated diplomatic meetings and espionage, which again cost lives. RIP Confucius, philosopher-turned-spy.
Despite using the language – from workers to wonders – it should be starting to become clear that Soren Johnson and Mohawk Games’ take on the historical 4X formula is quite different to Firaxis’s approach. There are many similarities, which should not be a surprise given that Johnson was also the lead designer of but feels like a meaningful evolution. And a welcome one.