3D World

WELCOME TO THE ERA OF DEMOCRATISED ANIMATION

It can be hard to wrap your head around just how far the computer graphics industry has come. Within many of our lifetimes, buying software capable of creating 3D has gone from costing thousands – an option reserved only for the wealthy few – to something anyone can do from home, even for free using open-source systems like Blender.

These advances have quickly revolutionised what it means to produce a CG image. Leaf through the pages of this very magazine, in fact, and you’ll find renders created by individual hobbyists all the way to the biggest global studios.

Jump from render through to feature-length animation, however, and the narrative changes. Creating an animated film is still known to require big teams and deep pockets in order to get the quality audiences expect, within the delivery timelines executives do.

But what if there was a way to change all that? What if one day, a hands-on director with a small team could create feature-length animation just as impressive as a studio offering – all on a fraction of the big studio budget?

Enter HaZ), Dulull moved into live action when one of the shorts he created in his spare time, , went viral and landed him Hollywood representation.

You’re reading a preview, subscribe to read more.

More from 3D World

3D World11 min read
Create Stylish Hand-painted Character Art
Practical tips and tutorials from pro artists to improve your CG skills WATCH THE VIDEO https://bit.ly/3dworld-monarch Stylised characters are my passion, and in this tutorial I'll go through my steps for creating a high-quality unlit and hand-painte
3D World2 min read
How Do I Quickly Iterate Lighting For Lookdev Using Redshift And Cinema 4d?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles. That means having to wait until a render is done before moving on to the compositing process. This is why it's important for 3
3D World1 min read
Zuko
“For this project, my primary goal was to incorporate stylised visuals, all stemming from my 3D base. The idea was to create a dynamic 2D/3D feeling, which required a complex shader to bake the lights and maintain the dynamism and hand-painted appear

Related