Edge

Arcade fire

traka’s previous games were on iOS, but he’s made the leap to – and is frank about his reasons for shifting. “The mobile sales for premium games started going down like this” – he mimes a crashing aeroplane, with accompanying sound effects. “No one buys these games any more.” The problem, he says, is Apple Arcade – great for those few games that get curated into the library, less so for everyone else. “So unless I get my game on Arcade, making [this game for iOS] would not make sense financially. And not just financially, as in to get rich or whatever, but to actually survive and keep making games.”

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