Edge

Weird wild

azdal didn’t want ’s prehistoric setting to fall into the usual caveman clichés (“there’s, to come up with the game’s unusual fauna. “He’s been a friend for a long time, and this game was just perfect for him,” Kazdal says. The result is some bizarre reimaginings of evolution, such as the first concept art Terada sent over. “It was like this weird fox-deer hybrid, and it was green. I was like, ‘What the hell? Yes!’ We don’t need to go super-traditional, we don’t have any promises to anybody, we can make this prehistoric space unique with creatures you can’t really account for.”

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