No Rest For The Wicked
Jun 11, 2021
3 minutes
By Kenneth Ang
However, let’s keep the spotlight on Diablo Immortal for now. I recently sat down for another check-in with two groups of Immortal’s crew, discussing the creation, conceptualisation and development of the game’s expansive lore and mechanics. This first article, which details my short dialogue session with Senior Combat Designer Julian Love and Senior Narrative Designer Justin Dye will hone in on the lore and the PvE side of the equation, and if you’re more interested to find out more about the PvP aspect, make sure to stay tuned next month.
“ ACCORDING TO LOVE, THE TEAM WAS PROBABLY MORE SURPRISED AT HOW
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