INTO LIGHT THE
FORMAT PS5, PS4 / ETA TBC / PUB TECHLAND / DEV TECHLAND STUDIO / PLAYERS 1-4
With the zombie, or rather Infected, horde on your heels nowhere is safe, but conversely everywhere is a route to freedom. Like in its 2016 precursor, the act of escaping the bloodthirsty masses in Dying Light 2 – Stay Human is a creative process as much as a stressful one; the inclusion of parkour movement ensures every crumbling ledge, sleek pylon, and ramshackle rooftop is a way out.
Circling PlayStation for three years, development has not been easy for Techland when it’s come to following up Dying Light, its breakout hit on PS4. Planning to go bigger, packing in even more RPG features, a massive map twice the size of the original and double the depth, and multiple endings to match its fluid gameplay, this sequel has always been ambitious.
Now, breaking their silence after almost a year, the team sit down with us to reveal Dying Light 2’s features, and its place on PlayStation 5.
Starting with its new-gen plans, rendering director Tomek Szałkowski reveals how the sequel will draw out the power of the console but also put us, the players, in control of
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