“If you can’t eat it then it’s junk”
May 18, 2021
1 minute
RPGs trend towards bloat. People want bigger worlds, more stuff, greater choice. But as in any genre, the things that are missing can end up defining the experience far more than what’s there.
After adoring the first game, I’ve dived, and it’s reminded me of one of my favorite absences in gaming: Neither game has any merchants. You can’t trade or barter. There isn’t even any money. Any gold or jewels you do find are just dead weight—if you can drag them to the end of the game, you’ll earn an achievement, but really they serve no function.
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