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LOST BOYS

In El Hijo, the collectibles are orphaned children. The protagonist, a six-year-old unnamed boy, walks up to them and expands their world a little bit; maybe he teaches them to juggle, or how to fold a paper aeroplane. Those formerly despondent kids sparkle with joy, as a pop-up box informs the player that, thus far, they’ve ‘inspired’ one out of the four children in the level.

Honig Studios emphasises so many of those Kong-style rail racing; he hides underneath a sombrero to protect himself from a sheriff. The game has heart, is what I’m saying.

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