PC Gamer

LORD OF CHAOS

“I SAW COMPUTER GAMES AS A WAY OF LIBERATING PLAYERS FROM THE TEDIUM”

Thank you to the 1980s schoolkids who wouldn’t let Julian Gollop join in. They were playing Warlock, a wizard-battling board game from a new publisher named Games Workshop, and Gollop was forced to watch from the sidelines. He consoled himself by picking holes in the game’s design. Warlock had cards, which represented player’s spells. But its board was

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