PC Gamer (US Edition)

MY OLD MAN

ou’d be forgiven for being sick of the phrase ‘it’s like ’, but… it is. A bit. You see, this influence has been used as a starting point, rather than as a central design philosophy. The similarities are clear in combat and audio design, but the likelihood of death is harnessed to feed into a new mechanic; not to alienate a large portion of the audience. Indeed, this is much game. Gitting gud is optional.

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