Playing Go with Darwin
“I have lately been especially attending to Geograph. Distrib, & most splendid sport it is,—a grand game of chess with the world for a Board.”
—Charles Darwin to C.J.F. Bunbury (1856)
In 1938, Yasunari Kawabata, a young journalist in Tokyo, covered the battle between master Honinbo Shusai and apprentice Minoru Kitani for ultimate authority in the board game Go. It was one of the lengthiest matches in the history of competitive gaming—six months. In his 1968 Nobel Prize-winning novel inspired by these events, The Master of Go, Kawabata wrote of the decisive moment when, “Black has greater thickness and Black territory was secure, and the time was at hand for Otake’s [Kitani’s pseudonym in the book] own characteristic turn to offensive, for gnawing into enemy formations at which he was so adept.” A strategy that led Otake to victory.
An extraordinarily complex game, Go today has become an epitaph on the tombstone in the cemetery of human defeat at the hands of algorithmic
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