Edge

Pixel Perfect

t’s refreshing to play such a lo-fi game at the moment the shiny in such an old engine with all its limitations, and a big reason for that was I wanted to measure just how much we improved since 2012,” Asadova says, “and to show people that you can make a fully realised game with a small amount of resources or programming knowhow. We really appealed to people who wouldn’t normally consider themselves as ‘gamers’ or ‘game developers’, and to me that’s such an important category of people to reach.” Russeau laughs: “Actually, Karolina and Simon [Cassar, artist, and animator] complain about pixel art all the time. They’re like, ‘Never again!’”

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