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“The character designs feel like they were specced out for horny fanfiction”

I’m not above wanting to kiss a cartoon. Hades’ art direction shows off the excellent craft and skills Supergiant’s been honing since Bastion. Characters are colourful and detailed, a few simple poses and outfits spilling touches of light on their mythological origins and contemporary interpretations.

But all these gods are character designs feel like they were specced out for horny fanfiction. And that’s totally cool, but the attractive shapes and traits on display here are at odds with an otherwise subversive game. Given the opportunity to reinterpret Greek mythology for a modern audience – whose ideas of beauty are far more diverse than what’s on display here – and drive home the themes by tricking people into liking roguelikes, why is everyone so cut and proportionate?

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