THE MAKING OF MOON REMIX RPG ADVENTURE
A longside rival studio Enix, Square was one of the titans of the RPG in Japan. It’s also where game designer Yoshiro Kimura first learnt the ropes of game development, describing himself back then as “a little punk with no knowledge of how the world worked”.
“The most important things I learned were from my senior colleagues,” he explains. “The way they approached their work in earnest, their focus on what they were creating, and their ability to work tirelessly at game development.” While at Square, he cut his teeth on the Romancing SaGa series in map production and combat design. But his time there also taught him that he wasn’t suited to existing within a large group, and he admits he had considered escaping videogames altogether. It’s perhaps no surprise that in 1995, when fellow coworker Kenichi Nishi left with other Square staff to found Love-De-Lic, Kimura was among the defectors.
The studio’s debut, Adventure, is arguably its most influential title, incidentally released the same year as Final Fantasy VII. It’s almost timely that a landmark for the JRPG would
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