Nvidia’s Ampere Doubles Everything
Oct 13, 2020
2 minutes
Jarred Walton
T’S BEEN TWO YEARS since Nvidia launched a new graphics architecture. The previous Turing GPUs ushered in the era of ray tracing for games—which, let’s be honest, has mostly underwhelmed. With the next-gen consoles also adding ray-tracing hardware, however, we expect things to pick up in that arena. Ampere aims to “fix” what went wrong with Turing, mostly by throwing more hardware and performance at the problem.
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