Post Script
Oct 08, 2020
2 minutes
or decades, the medium’s trajectory was unwavering: lines of text were to be replaced by 2D scenes, then 3D objects, then fully interactive environments with soft shadows and discernible pores on each character’s mocapped face. By the late 2000s, a passage of text was an admission of failure on a technical level: we couldn’t render this thing happening, so, here, read about it instead.
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