Computer Music

#07 Noise ordinance

In the earliest days of modular synthesis, noise was the go-to source for out-of-this-world special effects. From the whooshing winds of distant shores to the random bursts of imaginary alien artillery, noise was the obvious choice for aural experimentation.

But what do we mean by “noise”? Can’t any sound be considered noise? Technically, the old folks were wrong in their assessment of rock ‘n’ roll, for example. When used in the strictest sense, noise is how we describe the sound of many frequencies being produced at equal levels or intensity. Specifically, this is white noise, the form you’ll likely encounter

You’re reading a preview, subscribe to read more.

More from Computer Music

Computer Music4 min read
Hard Harmonies
It might feel like a relatively new concept within the production psyche, but the process that we describe as ‘hard-tuning’ has been around for nearly 30 years. Back in 1997, audio software company Antares released a new piece of software which it ca
Computer Music4 min read
Sugar Bytes Effectrix 2 €129
We’ve seen some very old software get updated recently, but this might well be the longest wait between versions that we’ve seen; the original Effectrix came out some 15 years ago. The concept was very innovative at the time: a bank of 14 effects wit
Computer Music5 min read
#3 Recreate Kraftwerk’s iconic Autobahn
The world of music in 1974 wasn’t prepared for an electronic music revolution, nor for that revolution to take place by way of a track that lasted for 22 minutes and 45 seconds… about a motorway. But that’s what happened. Up until ‘74, synth music ha

Related Books & Audiobooks