THE MAKING OF THE CHRONICLES OF RIDDICK ESCAPE FROM BUTCHER BAY
DEVELOPER HIGHLIGHTS
ENCLAVE
SYSTEM: PC, XBOX, WII
YEAR: 2002
THE DARKNESS
SYSTEM: PS3, XBOX 360
YEAR: 2007
BROTHERS: A TALE OF TWO SONS (PICTURED)
SYSTEM: XBOX 360, VARIOUS
YEAR: 2013
IN THE KNOW
» PUBLISHER: VIVENDI UNIVERSAL GAMES
» DEVELOPER: STARBREEZE STUDIOS
» RELEASED: 2004
» PLATFORM: XBOX, PC
» GENRE: STEALTH/FIRST-PERSON SHOOTER
You don’t have to spend much time in the steel-capped boots of Riddick to realise that Escape From Butcher Bay is no ordinary movie tie-in videogame. After a tutorial that ends with the somewhat cheap ‘just a dream’ get-out, you’re thrown for real into Butcher Bay prison – a brutalist behemoth of steel and stone on some wasteland planet in a forgotten corner of the cosmos.
For the first five minutes you’re on rails, escorted by guards through a building that you imagine smells like a damp metallic mix of rust and blood. Dramatic music plays, credits fade in revealing star voice talent like Ron Perlman, Xzibit and, of course, Vin Diesel. Then, you’re thrown into a cell with a single goal: escape.
The sequence evokes Half-life’s famous tram ride prologue, but with a blockbuster movie polish rarely seen in games at the time. The Half-life homage is fitting,
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