CONVOLUTION REVERB
We all know how important it is that the ‘space’ within our mixes is carefully managed. King of the spatial effect category is reverb and there is a dizzying array of reverb tools available to producers in both hardware and software form. Broadly, reverb can be added to a project via two means; artificial reverbs and convolution reverbs. The differences between these approaches are somewhat comparable to the difference between a synthesiser and a sampler reproducing, for instance, a string sound. A synthesiser would use artificial means to appropriate the sound of the strings, using waveforms whose harmonic content was a match for those played by stringed instruments, alongside tone and envelope-shaping tools to get sounds even closer to reality.
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