STRAND AND DELIVER
Sep 08, 2020
3 minutes
By Andy Kelly
It’s best when Death Stranding shuts up. Being a game by Hideo Kojima, it’s naturally filled with bizarre characters, lengthy screeds of exposition, and indulgent cutscenes. But it’s in the long, quiet stretches between all this, when it’s just you hiking alone across a stark, haunting post-apocalyptic wilderness, where it really shines. In these moments, Death Stranding is quite unlike anything I’ve ever experienced in a game—or any other medium for that matter.
That’s not to
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