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CLOCKWORK MAN

IN LYON, COLANTONIO DIRECTED A SPIRITUAL SEQUEL TO ULTIMA UNDERWORLD

There are some creative people born out of place and out of time. In 1993, Raphael Colantonio should have been one of the MIT graduates and musicians working on the Ultima Underworld games at Looking Glass Studios, infusing early 3D gaming with rudimentary physics and atmospheric sound design. Instead, through some cosmic oversight, he was a teenager in France, bored and playing in a band.

By the time Colantonio had gained enough games industry experience to run his own project, Looking Glass was a dying star; having invented the slow and and . Rather than learn the sensible business lesson, however, Colantonio decided to will his favorite studio back into being, on another continent, in a different millennium.

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