3D World

HOW CAN I GET MORE USABLE TOPOLOGY OUT OF MARVELOUS DESIGNER?

Rebecca Stearns, Bulgaria

It always amazes me how a model’s topology seems unimportant to some people. I’m not just talking about using the correct edge flow so your model can deform and animate correctly, there’s a lot more to topology than this. For example, it’s important to be aware of how many polygons, edges and vertices you are using. I always work by the rule that less

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