MODEL AN ARACHNID MECH IN VR
Glen runs SouthernGFX, a small Cheshirebased studio specialising in character and creature design. He has been contributing to 3D World for over 20 years.
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I often use VR to rough out designs for a new project. The sketching tools make it very easy to block out my ideas in 3D and then build over the top of those strokes in another layer. It is a very effective way to plan out a design, but with Gravity Sketch I can take it one stage further. I not only sketch the design and block it out for overall shape, but I can add surfaces and more recently polygons with full-on subdivision surfaces. These models can be exported as an FBX and I can use that geometry in other programs, either for rendering or in some cases for the actual animation. In this tutorial and accompanying video I will work through a session to make a robot with a complexlooking design and use that in Cinema 4D with Redshift to get some very striking renders. I will show you how to sketch out the robot’s overall shape, and how to then block it out to make sure that the volumes and silhouette read well as we rotate the model. I always break the model down with separate materials as these sets can then be used in Cinema 4D to quickly isolate parts of the model and then assign the correct materials and maps.
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