THE MAKING OF: LURE OF THE TEMPTRESS
IN THE KNOW
» PUBLISHER: VIRGIN INTERACTIVE ENTERTAINMENT
» DEVELOPER: REVOLUTION SOFTWARE
» RELEASED: 1992
» PLATFORM: AMIGA, ATARI ST, PC
» GENRE: ADVENTURE
The story of Lure Of The Temptress is also the story of Revolution, the British company that came out of nowhere to produce a point-and-click that stood shoulder to shoulder with games from Sierra and LucasArts, the American masters of the genre. But the birth of the company was somewhat precarious – and in the end Lure Of The Temptress only saw the light of day thanks to a few instances of sheer luck.
Revolution’s founder, Charles Cecil, left school in 1980 with ambitions to become an engineer. He won a sponsorship with Ford for his time at university, but his fate was changed when a fellow student, Richard Turner, told him that he had disassembled the ROM of his Sinclair ZX80, and was selling the listing. “We went to the pub, and we played Space Invaders together,” recalls Charles. “And we got on very well. And he was telling me about this videogame company called Artic that was just in
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