3D World

Has coronavirus given VR the boost it needed?

hen virtual reality (VR) first broke onto the mainstream scene about five or so years ago, it was met by some with scepticism and some as Consumer uptake remains relatively modest and it has turned out to be enterprise use – where the technology has been put to a practical purpose – that has seen most growth. But the situation created by the coronavirus has changed how everyone around the world is living. Could this crisis be the moment for VR to shine?

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