THE MAKING OF Conquests Of CAMELOT and Conquests Of The Longbow
Sierra On-Line’s graphic adventures are renowned among fans of the genre, but only true connoisseurs can name those lacking a ‘Quest’ in the title. That’s a shame, as there are some hidden gems in the company’s back catalogue, just waiting to be discovered by the more intrepid hunters for gaming treasure. Christy Marx’s Conquests Of Camelot and Conquests Of The Longbow are two such titles.
Christy, a successful screenwriter responsible for the animated series Jem and the comic book series Sisterhood Of Steel, brought complex storytelling, deep research and thoughtfully designed gameplay mechanics to her adventures in medieval legend. And yes, the word ‘quest’ is still in there… sort of. This is a Sierra game, after all.
Christy explains how her unexpected detour into the world of game design came about. “I was married at the time to an Australian artist by the name of Peter Ledger,” she remembers. “Peter and I had been doing a lot of different projects – comic book projects and so forth – together, and one day we got a
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