11 MAFIA: DEFINITIVE EDITION
“SCRATCHES BENEATH THE SURFACE OF THE AMERICAN DREAM.”
Format PS4 ETA TBC Pub Hangar 13 Dev Hangar 13
The original Mafia was developed in tandem with Grand Theft Auto III, at a time when open world games weren’t prolific. There were no established rules to follow, and just as Rockstar North set about reinventing how we play games so too did Hangar 13, but with a focus unique to this team. With Mafia, the aim was to tell a cinematic story within a large open city, with the player free to explore but never distracted by a GTA-style sandbox. This was a game that wanted to steer you down its own bloody paths.
“It set a new standard for cinematic storytelling at the time. It made quite a statement about the kinds of stories that can be told in games,” says Alex Cox, game director at Hangar 13.
The 1930s prohibition-era city was a backdrop to an engaging filmic flow as we followed the rise and fall of Thomas ‘Tommy’ Angelo from taxi driver to mobster. The open world setting was “an advanced roleplaying feature,” says Cox.
The freedom to explore enabled us to feel like we were
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