RATION RATIONALE
Jun 01, 2020
0 minutes
“It wasn’t designed as a power fantasy game,” says Chey., it was really about keeping things under budget. “It’s quite easy to create a desire for stuff by rationing things rather than constantly giving the player shiny new toys. Every shiny new toy has to be developed to be exciting and interesting for the player. It’s not going to be that cheap to make, probably.”
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